![]() ![]() Instead, it resumes your progress right in the last room you were in when you died.ĭo not take this as permission to not use save points though. If you die in this version of Symphony of the Night, you still hit the game’s iconic Game Over screen, but hitting continue back at the main menu doesn’t load your last save. ![]() If you’re used to the muddier look of games, the crisp sprites might take a little getting used to. This is most apparent in the game’s cutscenes which are super blurry.ĭuring gameplay though, the pixelated look holds up well and looks sharp on high resolution screens. ![]() no more “What is a man?”), two familiars that didn’t make it into the original US release, and some other, minor gameplay changes.Īt this point, Symphony of the Night is almost old enough to rent a car, and you can definitely tell this game’s age just by looking at it. Notable things about the PSP version are a new translation of the dialogue (i.e. Widely celebrated as one of the greatest games of the 32-bit era, Symphony of the Night basically solidified the gameplay formula for “Metroidvania”-style games.īecause this release came as a surprise, I haven’t had the chance to put the time in for a full-on review, but here are some things you should know about this mobile version of Symphony of the Night.Ĭastlevania die-hards all have their own favorite version of Symphony of the Night, so it’s probably best to mention at the top that the iOS release is a port of the PSP version of the game.įor most folks, this probably won’t mean a whole lot, but it’s still worth mentioning. ![]() Out of nowhere, Konami decided to remind everyone that they used to make video games by releasing Castlevania: Symphony of the Night for iOS this week. ![]()
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